

Perpetual Stew
Perpetual Stew
Perpetual Stew
Team Size: 15
Team Size: 15
Team Size: 15
Role: Designer
Role: Designer
Role: Designer
Development Cycle: 5 Days
Development Cycle: 5 Days
Development Cycle: 5 Days
Engine: Unity
Engine: Unity
Engine: Unity
Description: Perpetual Stew is a single-player simulation game where you maintain your stew's quality by constantly stirring while stopping sentient ingredients from escaping the pot.
Description: Perpetual Stew is a single-player simulation game where you maintain your stew's quality by constantly stirring while stopping sentient ingredients from escaping the pot.
Description: Perpetual Stew is a single-player simulation game where you maintain your stew's quality by constantly stirring while stopping sentient ingredients from escaping the pot.
Core Contributions:
Core Contributions:
Core Contributions:
Helped organize brainstorming and ideation at the beginning of the jam.
Helped organize brainstorming and ideation at the beginning of the jam.
Helped organize brainstorming and ideation at the beginning of the jam.
Worked with fellow designers to define the core mechanics (stirring the stew, accepting and rejecting ingredients, picking up escaping ingredients, recipe book), win and fail states, UI flow, progression between nights.
Worked with fellow designers to define the core mechanics (stirring the stew, accepting and rejecting ingredients, picking up escaping ingredients, recipe book), win and fail states, UI flow, progression between nights.
Worked with fellow designers to define the core mechanics (stirring the stew, accepting and rejecting ingredients, picking up escaping ingredients, recipe book), win and fail states, UI flow, progression between nights.
Outlined the initial design for the tutorial night and the behaviors and properties of all 6 ingredients.
Outlined the initial design for the tutorial night and the behaviors and properties of all 6 ingredients.
Outlined the initial design for the tutorial night and the behaviors and properties of all 6 ingredients.
Created prefabs and scriptable objects for all ingredients and customers, and the table in Unity.
Created prefabs and scriptable objects for all ingredients and customers, and the table in Unity.
Created prefabs and scriptable objects for all ingredients and customers, and the table in Unity.
Implemented NPC spawning in Unity using a scriptable object-based system developed by the programming team.
Implemented NPC spawning in Unity using a scriptable object-based system developed by the programming team.
Implemented NPC spawning in Unity using a scriptable object-based system developed by the programming team.
Contributed to the assembly of the main gameplay scene, including the stew art assets, and the stirring mechanic.
Contributed to the assembly of the main gameplay scene, including the stew art assets, and the stirring mechanic.
Contributed to the assembly of the main gameplay scene, including the stew art assets, and the stirring mechanic.
Used playtesting feedback to balance and polish gameplay by adjusting colliders, customer positions and spawn rates, the stew degradation rate, ingredient escape speeds, and background visuals.
Used playtesting feedback to balance and polish gameplay by adjusting colliders, customer positions and spawn rates, the stew degradation rate, ingredient escape speeds, and background visuals.
Used playtesting feedback to balance and polish gameplay by adjusting colliders, customer positions and spawn rates, the stew degradation rate, ingredient escape speeds, and background visuals.












